Computing
Our computing curriculum is built around the 3 core strands: computer science, information technology and digital literacy. It provides pupils with a broad experience of computational skills and knowledge they will need to succeed in the digitally driven world of tomorrow.
Throughout our units, there are opportunities for pupils’ computational thinking skills to be developed – the core problem solving skills that make effective computer scientists. Pupils use a range of application types, returning to these in subsequent years to reinforce learning. Pupils learn to program in a range of languages including ScratchJr, Scratch and Kodu and use physical computing devices such as the Crumble Controller, Spheros and our 3D printers in Key Stage 2.
We believe pupils’ excellent understanding of digital literacy skills is essential to ensure they are competent and confident users of technology and, importantly, know how to use such technology in a safe and responsible manner. As such our curriculum builds progressively throughout year groups revisiting key themes such as online safety, online conduct, copyright and digital discernment.